PENGGUNAAN APE BISMU SEBAGAI REDESAIN ALAT PERMAINAN EDUKATIF UNTUK MENANAMKAN NILAI-NILAI KEMUHAMMADIYAHAN PADA GURU MI
DOI : 10.24269/tarbawi.v1i1.2091
Muhammadiyah education is very important and needs to be instilled in MI/SD children. In the educational
process, it is necessary to instill Muhammadiyah values to strengthen character values in children from an
early age. There are several partner problems including 1) still using simple APE to help teacher learning
related to the introduction of Al-Islam Kemuhammadiyahan lessons; (2) there is no integration of general
learning with al Islam Kemuhammadiyahan; (3) there is no APE in the form of innovative APE related to
the introduction of Muhammadiyah values in children. The method used in this PKM is internalization in
learning activities, exemplary, and habituation with the empowerment model which includes: a) assessment
related to the mechanism of implementation of Focus Group Discussion (FGD); b) conducting workshops
to increase knowledge and skills in preparing RPP using Bismu's APE; c) technical guidance I to assist the
preparation of lesson plans using Bismu's APE; d) evaluation and reflection; The Educational Game Tool
(APE) created is Bismu (Innovative Solutive Reading Beginning Bus). This Bismu is a redesign of the toy
bus vehicle that is often played by children in their daily lives. APE Bismu is designed with various kinds
of games in each part including learning to read beginning which contains the values of
kemumahammadiyahan to be instilled in children including Islamic values, sincerity, tajdid, cooperation,
and caring. The results of the activity are (1) Assistance in making Bismu APE; (2) 90% achievement of
training on making Bismu APE; (3) the achievement of Learning Device Design using APE. This program
explains that all achievement targets are met by 90%, the level of training satisfaction is 96%.
process, it is necessary to instill Muhammadiyah values to strengthen character values in children from an
early age. There are several partner problems including 1) still using simple APE to help teacher learning
related to the introduction of Al-Islam Kemuhammadiyahan lessons; (2) there is no integration of general
learning with al Islam Kemuhammadiyahan; (3) there is no APE in the form of innovative APE related to
the introduction of Muhammadiyah values in children. The method used in this PKM is internalization in
learning activities, exemplary, and habituation with the empowerment model which includes: a) assessment
related to the mechanism of implementation of Focus Group Discussion (FGD); b) conducting workshops
to increase knowledge and skills in preparing RPP using Bismu's APE; c) technical guidance I to assist the
preparation of lesson plans using Bismu's APE; d) evaluation and reflection; The Educational Game Tool
(APE) created is Bismu (Innovative Solutive Reading Beginning Bus). This Bismu is a redesign of the toy
bus vehicle that is often played by children in their daily lives. APE Bismu is designed with various kinds
of games in each part including learning to read beginning which contains the values of
kemumahammadiyahan to be instilled in children including Islamic values, sincerity, tajdid, cooperation,
and caring. The results of the activity are (1) Assistance in making Bismu APE; (2) 90% achievement of
training on making Bismu APE; (3) the achievement of Learning Device Design using APE. This program
explains that all achievement targets are met by 90%, the level of training satisfaction is 96%.
Keywords
Bismu, Educational Game Tools, Muhammadiyah Values
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