MENINGKATKAN KEMAMPUAN MENGENAL BAGIAN TUMBUHAN MELALUI MEDIA SCRATCH BAGI ANAK TUNADAKSA

Nabila Amelia Putri, Nurhastuti Nurhastuti, Ardisal Ardisal, Elsa Efrina

Abstract


This research was motivated by problems that researchers encountered when carrying out field practice (PL) at SLB Negeri 1 Pagaruyung regarding learning for physically disabled children in class IV in the science and science subject about recognizing plant parts, where the teacher only used makeshift media such as a blackboard and pictures. The aim of this research is to improve the ability to recognize plant parts for children with physical impairments through scratch media. This research uses qualitative and quantitative methods with two cycles and each cycle has four meetings. In the first cycle, children with the initial S received scores of 12%, 31%, 43% and 62%. In cycle II, children with the initial S got scores of 87%, 87%, 100% and 100%. Data analysis shows that the use of scratch media can improve children's ability to recognize plant parts

Keywords


: Scratch Media, Physically Impaired Children, Recognizing Plant Parts

References


Pamungkas, S. S. T. (2023). Pengantar Morfologi Tumbuhan. In Angewandte Chemie International Edition, 6(11), 951–952. (Issue Mi).

Nugraha, M. I., & Widiyaningrum, P. (2015). Efektivitas Media Scratch pada Pembelajaran Biologi Materi Sel di SMA Teuku Umar Semarang. Unnes Journal of Biology Education, 4(2), 50229. https://journal.unnes.ac.id/sju/index.php/ujbe/article/view/9594

Syarief, N. S., Pangestu, A. A., Putri, H. K., Filkhaqq, T. A., & Harjanti, G. Y. N. (2022). Karakteristik Dan Model Pendidikan Bagi Anak Tuna Daksa. Ej, 4(2), 275–285. https://doi.org/10.37092/ej.v4i2.337

Annisa, N., & Perdana, R. (2024). Pengembangan Media Pembelajaran Fisika Berbantuan 3D Application Scratch pada Topik Gerak Parabola. MAGNETON: Jurnal Inovasi Pembelajaran Fisika, 2(1), 29–35.

Mahmudah, L. (2016). Pentingnya Pendekatan Keterampilan IPAS Proses Di Madrasah.

Kusumawati, E. R. (2022). Efektivitas Media Game Berbasis Scratch pada Pembelajaran IPA Sekolah Dasar. Jurnal Basicedu, 6(2), 1500–1507. https://doi.org/10.31004/basicedu.v6i2.2220

Ayu Sri Wahyuni. (2022). Literature Review: Pendekatan Berdiferensiasi Dalam Pembelajaran IPA. Jurnal Pendidikan Mipa, 12(2), 118–126. https://doi.org/10.37630/jpm.v12i2.562

Manuarti, N. K. S. A., & Putra, M. (2021). Pengembangan Media Puzzle Materi Struktur dan Fungsi Bagian-Bagian Tumbuhan Pada Muatan Pelajaran IPA Kelas IV Sekolah Dasar. Jurnal Penelitian Dan Pengembangan Pendidikan, 5(1), 129–134. https://ejournal.undiksha.ac.id/index.php/JJL/index

Satria, E., Syaefudin Sa’ud, U., Sopandi, W., Tursinawati, T., Hayati Rahayu, A., & Anggraeni, P. (2022). Pengembangan Media Animasi Interaktif Dengan Pemograman Scratch Untuk Mengenalkan Keterampilan Berpikir Komputasional. Jurnal Cerdas Proklamator, 10(2), 217–228. https://doi.org/10.37301/cerdas.v10i2.169

Agung, S., Khoirunisa, A. N., & Suryaningsih, S. (2022). Tantangan Guru Sekolah Luar Biasa Pada Pembelajaran Ipa Di Abad 21. Alotrop, 6(1), 43–52. https://doi.org/10.33369/alo.v6i1.21089

Seviarica, H. P., Akhmad, F., Berliyana, A. S., Atmojo, S. T., & Fauzi, R. (2021). Karakteristik dan Pengembangan Pelayanan Pendidikan Islam Anak Tunadaksa. Anwarul, 1(1), 102–120. https://doi.org/10.58578/anwarul.v1i1.48

Lisma br Manik, Elen Varelija Pasaribu, E. S. H. (2023). Implementasi Pendidikan Bagi Anak Tunadaksa. Jurnal Pendidikan Sosial Dan Humaniora, 2(3), 11227–11249.


Full Text: PDF

DOI: 10.24269/tarbawi.v1i2.2724

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.